Brief History of games in the 1980's onwards...

The first actual computer game is generally thought to be Spacewar! Developed in 1962 at MIT by Steve Russell. A two player game, which each player has a ship which they can move as they attempt to shoot each other. The goal of the game is to destroy the other player before being hit yourself.
The arcade game Pong was created by Nolan Bushnell, together Nolan and Ted Dabney started Atari computers that same year in 1975, the company released Pong as a home video game.
The success of the Apple 2 and Commodore PET in the late 70's brought the rise and awareness of much cheaper rivals in the 1980's. Due to the upbringing of the rivals, this helped the knowledge and awareness of computers and gaming.
The great crash in 1983, it was called this because many of the North American gaming companies went into bankruptcy from the late 1983 to early 1984. This crash caused the loss of production of the known E.T and pac-man for Atari 2600 console.
In 1985 the North American video game market was revived after the release of the 8-bit console, the femicon, from NES (Nintendo Entertainment System). It was released with the introduction of The Mario Brothers :) this made it an instant success.
As Nintendo take off with the success with the Mario Brothers, SEGA introduces the master system in 1986. In 1989 Nintendo release the Nintendo Gameboy, the first successful handheld :)

The few weeks so far...

During the first week I learnt how to draw 1 point perspective, we went down to the canal and sketched what we could see, using our knowledge so far to understand the horizon line and vanishing points. It seemed easy to draw along the canal as it was quite obvious where the vanishing points were.
Within Game Production we were asked to create a Dalek on 3ds max. I have never used this program before and i did find it difficult. But sitting at the computer for 3days i managed to complete it and figure most things out for myself, im so proud :)
The second and third weeks are starting to fly by, carrying on with 1 point perspective we change our locations and drew something slightly different; An old archway. I thought that the scene was very pretty for what it was, cobbled street with a battered arch. there wasn't really a visible vanishing point, so we had to figure it out. My final drawing took me a while, but I did have to use photographic reference during the end as i was running out of time and i wanted to add more detail.
Photo looks bad and its slanted :/
Game production is starting to panic me just a little, texturing im starting to understand but it still make me freak, i dont like learning a new software, I wish i just had the knowledge already.

Hey, well i'm...

My name is Evelyn Birch but I find it easier if people call me Evie. I have just started a BA in Game Art at DMU.
Games have always been apart of my life, from a very young age I was always glued to a computer. I have grown up not just around computer games but also role playing games, I think it was my dads fault for this.
Art has also been there, my mother is a art teacher. Being dragged round every possible gallery when I was young has in a way paid off. To be honest I wish I actually paid attention and listened and looked at what I was being shown instead of moaning. Its great that I have the opportunity to combine the two interest I have and love.
Before where I am now I studied a two year National Diploma in Art and Design. I really enjoyed this course as I was able to experiment and explore with different techniques and skills. A year into this course I realised that it was to broad and open, I needed to specify and think about what I really wanted to do in the future.
After a visit to an open day, a UCAS fair and an interview, I'm exactly where I want to be. My passion for games is about to be stretched and explored, I cant wait to be able to understand what hard work, annoyance and amazement of what is that creates a game.